Information[]
The Research Lab can be used to upgrade certain aspects of Troops, Tech, Ammo and Defensive Buildings, at the cost of gold. Unlike other mastery upgrades, Research Lab skills do not increase the cost of training a unit.
IN-GAME DESCRIPTION: The Research Lab allows you to unlock skills for your Troops and Defensive Towers! Upgrade the Research Lab to increase skill level limits.
Stats[]
- Cost: (See table below)
- Health: (See table below)
- Size: 3x3 tiles
- Structure Type: Normal
- Survivor Benefits: No
Research[]
Troops[]
Fleet Footed: Grunts with Fleet Footed dash across the battlefield with (#)% enhanced movement speed.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Speed |
---|---|---|---|---|
1 | Lvl 1 | 50,000 | 2H | 5% |
2 | Lvl 1 | 100,000 | 4H | 10% |
3 | Lvl 2 | 200,000 | 10H | 15% |
4 | Lvl 2 | 400,000 | 16H | 20% |
5 | Lvl 3 | 750,000 | 1D | 25% |
6 | Lvl 4? | 1,000,000 | 1D 6H | 30% |
7 | Lvl 6 | 2,000,000 | 2D 12H | 35% |
Blast Resistant: Blast Resistant Grunts shrug off (#)% of damage from the explosive power of Mortar shells.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Resist |
---|---|---|---|---|
1 | Lvl 2 | 100,000 | 10H | 10% |
2 | Lvl 2 | 200,000 | 16H | 20% |
3 | Lvl 3 | 400,000 | 1D | 30% |
4 | Lvl 3 | 750,000 | 1D 6H | 40% |
5 | Lvl 4 | 1,000,000 | 1D 12H | 50% |
6 | Lvl 5 | 1,500,000 | 2D | 60% |
7 | Lvl 6 | 3,000,000 | 4D | 70% |
Steel Stars: Assassins with master crafted Steel Stars can attack from greater range, increasing range by (#) units.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Range |
---|---|---|---|---|
1 | Lvl 1 | 100,000 | 2H | 0.125 |
2 | Lvl 1 | 200,000 | 4H | 0.25 |
3 | Lvl 2 | 400,000 | 10H | 0.375 |
4 | Lvl 2 | 700,000 | 16H | 0.5 |
5 | Lvl 3 | 1,000,000 | 1D | 0.625 |
6 | Lvl 3? | 1,500,000 | 1D 6H | 0.75 |
7 | Lvl 6 | 3,000,000 | 2D 12H | 0.875 |
Dodge: Assassins receive advanced combat training, allowing them to take (#)% less damage from Kunai Tower shots.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Resist |
---|---|---|---|---|
1 | Lvl 2 | 100,000 | 10H | 10% |
2 | Lvl 2 | 250,000 | 16H | 20% |
3 | Lvl 3 | 500,000 | 1D | 30% |
4 | Lvl 3 | 750,000 | 1D 8H | 40% |
5 | Lvl 4 | 1,250,000 | 1D 16H | 50% |
6 | Lvl 5 | 2,000,000 | 2D | 60% |
7 | Lvl 6 | 4,000,000 | 4D | 70% |
Ninja Speed: With Ninja Speed, stealthy Ninja Troops reach their targets (#)% faster.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Speed |
---|---|---|---|---|
1 | Lvl 1 | 50,000 | 2H | 5% |
2 | Lvl 1 | 100,000 | 4H | 10% |
3 | Lvl 2 | 300,000 | 12H | 15% |
4 | Lvl 2 | 600,000 | 1D | 20% |
5 | Lvl 4 | 1,250,000 | 2D | 25% |
6 | Lvl 5 | 2,000,000 | 3D | 30% |
7 | Lvl 6 | 4,000,000 | 6D | 35% |
Resistance: Ninjas trained in Resistance use their willpower to overcome stun and freezing effects.
Level | Lab Requirement | Cost (Gold) | Upgrade Time |
---|---|---|---|
1 | Lvl 4 | 2,000,000 | 3D |
Glancing Blow: Physically tough and well armored, Samurai use Glancing Blow to deflect (#)% of cannon damage.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Defense |
---|---|---|---|---|
1 | Lvl 1 | 50,000 | 2H | 10% |
2 | Lvl 1 | 100,000 | 4H | 20% |
3 | Lvl 2 | 200,000 | 12H | 30% |
4 | Lvl 3 | 400.000 | 1D | 40% |
5 | Lvl 4 | 750,000 | 1D 12H | 50% |
6 | Lvl 6? | 1,200,000 | 2D | 60% |
7 | Lvl 6 | 2,400,000 | 4D | 70% |
Beast Slayer: Beastslayer Samurai attack Beasts with extra ferocity, doing (#)% additional damage.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 3 | 400,000 | 1D | 5% |
2 | Lvl 3 | 500,000 | 1D 6H | 10% |
3 | Lvl 4 | 750,000 | 1D 12H | 15% |
4 | Lvl 4 | 1,000,000 | 1D 18H | 20% |
5 | Lvl 5 | 1,250,000 | 2D | 25% |
6 | Lvl 6 | 1,750,000 | 2D 6H | 30% |
7 | Lvl 6 | 3,500,000 | 4D 12H | 35% |
Avoid Traps: Thieves trained to Avoid Traps can reveal all types of enemy traps without setting them off.
Level | Lab Requirement | Cost (Gold) | Upgrade Time |
---|---|---|---|
1 | Lvl 4 | 1,250,000 | 2D 12H |
Greedy: Greedy Thieves are expert looters who stuff their swag bags with enemy gold and sushi (#)% faster than usual.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 2 | 100,000 | 10H | 5% |
2 | Lvl 2 | 200,000 | 16H | 10% |
3 | Lvl 3 | 400,000 | 1D | 15% |
4 | Lvl 4 | 750,000 | 1D 12H | 20% |
5 | Lvl 5 | 1,000,000 | 2D | 25% |
6 | Lvl 6 | 1,500,000 | 2D 6H | 30% |
7 | Lvl 6 | 35% |
Hard Ice: Hard Ice Demons coat themselves with the coldest of ice, increasing their health by (#)%.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Health |
---|---|---|---|---|
1 | Lvl 2 | 100,000 | 10H | 5% |
2 | Lvl 2 | 200,000 | 16H | 10% |
3 | Lvl 3 | 400.000 | 1D | 15% |
4 | Lvl 4 | 750,000 | 1D 12H | 20% |
5 | Lvl 5 | 1,000,000 | 2D | 25% |
6 | Lvl 6 | 1,500,000 | 2d 6h | 30% |
7 | Lvl 6 | 35% |
Deep Freeze: Ice Demons trained in the Deep Freeze technique keep their victims frozen (#)% longer.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Freeze |
---|---|---|---|---|
1 | Lvl 4 | 500,000 | 1D | 5% |
2 | Lvl 4 | 750,000 | 1D 6H | 10% |
3 | Lvl 5 | 1,000,000 | 1D 12H | 15% |
4 | Lvl 5 | 1,250,000 | 2D | 20% |
5 | Lvl 6 | 1,750,000 | 2D 12H | 25% |
6 | Lvl 6 | 30% | ||
7 | Lvl 6 | 35% |
Spin Cycle: These rapidly spinning Twisters maintain their spin time 5 - 35% longer, drawing enemy fire.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Spin Time |
---|---|---|---|---|
1 | Lvl ? | 200,000 | 12H | 5% |
2 | Lvl 3? | 300,000 | 18H | 10% |
3 | Lvl 4 | 500,000 | 1D | 15% |
4 | Lvl 4 | 750,000 | 1D 6H | 20% |
5 | Lvl 5 | 1,000,000 | 1D 12H | 25% |
6 | Lvl 6 | 1,500,000 | 2D | 30% |
7 | Lvl 6 | 3,000,000 | 4D | 35% |
Cyclone: The fearsome Cyclone Twisters do 5 - 35% increased damage to targets in their spin range.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 5 | 500,000 | 1D | 5% |
2 | Lvl 5 | 750,000 | 1D 6H | 10% |
3 | Lvl 5 | 1,000,000 | 1D 12H | 15% |
4 | Lvl 6 | 1,250,000 | 2D | 20% |
5 | Lvl 6 | 1,500,000 | 2D 12H | 25% |
6 | Lvl 6 | 2,000,000 | 3D | 30% |
7 | Lvl 6 | 4,000,000 | 6D | 35% |
Tech[]
Bunker Buster: Bunker Buster Ninja Bombs use unstable explosives that do (#)% extra damage to walls.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 1 | 50,000 | 2H | 5% |
2 | Lvl 1 | 100,000 | 4H | 10% |
3 | Lvl 2 | 200,000 | 12H | 15% |
4 | Lvl 3 | 400,000 | 1D | 20% |
5 | Lvl 4 | 750,000 | 1D 12H | 25% |
6 | Lvl 5? | 1,000,000 | 2D | 30% |
7 | Lvl 6 | 2,000,000 | 4D | 35% |
Kaboom: Ninja Bombs with Kaboom have a (#)% increased blast radius that can harm multiple walls.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Radius |
---|---|---|---|---|
1 | Lvl 3 | 400,000 | 1D | 10% |
2 | Lvl 3 | 500,000 | 1D 6H | 20% |
3 | Lvl 4 | 750,000 | 1D 12H | 30% |
4 | Lvl 4 | 1,000,000 | 1D 18H | 40% |
5 | Lvl 5 | 1,250,000 | 2D | 50% |
6 | Lvl 6 | 1,700,000 | 2D 6H | 60% |
7 | Lvl 6 | 3,400,000 | 4D 12H | 70% |
Afterburners: Ninjets with Afterburners speed across the map, reaching their targets 5 - 35% faster.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Speed |
---|---|---|---|---|
1 | Lvl 2 | 200,000 | 10H | 5% |
2 | Lvl 2 | 400,000 | 16H | 10% |
3 | Lvl 3 | 750,000 | 1D | 15% |
4 | Lvl 4 | 1,250,000 | 1D 12H | 20% |
5 | Lvl 5 | 2,000,000 | 2D 12H | 25% |
6 | Lvl 6 | 3,500,000 | 3D | 30% |
7 | Lvl 6 | 7,000,000 | 6D | 35% |
Chaff: Ninjets with Chaff use advanced countermeasures to reduce the damage from Rocket Launchers by 10 - 70%.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Defense |
---|---|---|---|---|
1 | Lvl 4 | 500,000 | 1D | 10% |
2 | Lvl 4 | 750,000 | 1D 6H | 20% |
3 | Lvl 5 | 1,250,000 | 1D 12H | 30% |
4 | Lvl 5 | 1,750,000 | 2D | 40% |
5 | Lvl 6 | 2,500,000 | 2D 12H | 50% |
6 | Lvl 6 | 4,000,000 | 3D | 60% |
7 | Lvl 6 | 8,000,000 | 6D | 70% |
Medivac: Medivac trained Healers speed towards their wounded allies (#)% faster.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Speed |
---|---|---|---|---|
1 | Lvl 3 | 300,000 | 12H | 5% |
2 | Lvl 3 | 500,000 | 18H | 10% |
3 | Lvl 4 | 750,000 | 1D | 15% |
4 | Lvl 4 | 1,000,000 | 1D 6H | 20% |
5 | Lvl 5 | 1,250,000 | 1D 12H | 25% |
6 | Lvl 6 | 1,600,000 | 2D | 30% |
7 | Lvl 6 | 3,200,000 | 4D | 35% |
Combat Medic: Healers trained as Combat Medics are (#)% tougher and can better survive enemy fire.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Defense |
---|---|---|---|---|
1 | Lvl 5 | 500,000 | 1D | 5% |
2 | Lvl 5 | 750,000 | 1D 6H | 10% |
3 | Lvl 5 | 1,000,000 | 1D 12H | 15% |
4 | Lvl 6 | 1,250,000 | 2D | 20% |
5 | Lvl 6 | 1,500,000 | 2D 12H | 25% |
6 | Lvl 6 | 2,250,000 | 3D | 30% |
7 | Lvl 6 | 4,500,000 | 6D | 35% |
Heavy Metal: With armor plating increasing their health by 5 - 35%, these Tanks are nearly impossible to stop.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Health |
---|---|---|---|---|
1 | Lvl 4 | 300,000 | 12H | 5% |
2 | Lvl 4? | 500,000 | 18H | 10% |
3 | Lvl 5? | 750,000 | 1D | 15% |
4 | Lvl 5? | 1,000,000 | 1D 6H | 20% |
5 | Lvl | 1,250,000 | 1D 12H | 25% |
6 | Lvl 6 | 2,000,000 | 2D | 30% |
7 | Lvl 6 | 4,000,000 | 4D | 35% |
Bulldozer: Bulldozer Tanks slam into enemy walls with increased impact, doing 10 - 40% extra damage.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 6 | 500,000 | 1D | 10% |
2 | Lvl 6 | 750,000 | 1D 6H | 15% |
3 | Lvl 6 | 1,000,000 | 1D 12H | 20% |
4 | Lvl 6 | 1,250,000 | 2D | 25% |
5 | Lvl 6 | 1,500,000 | 2D 12H | 30% |
6 | Lvl 6 | 2,000,000 | 3D | 35% |
7 | Lvl 6 | 5,000,000 | 6D | 40% |
Big Boomer
"COMING SOON!"
Ammo[]
Multi Ball: Multi Ball Scatter Shots add an additional (#) balls to each shot, hitting more targets.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Balls |
---|---|---|---|---|
1 | Lvl 1 | 400,000 | 16H | +1 |
2 | Lvl 2 | 750,000 | 1D | +2 |
3 | Lvl 4 | 1,250,000 | 1D 12H | +3 |
4 | Lvl 6 | 3,000,000 | 3D | +4 |
Big Impact: Packed with extra explosives, these Big Shots have (#) increased blast radius.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Radius |
---|---|---|---|---|
1 | Lvl 3 | 500,000 | 1D | 1.6 |
2 | Lvl 3 | 750,000 | 1D 8H | 1.7 |
3 | Lvl 4 | 1,250,000 | 1D 16H | 1.8 |
4 | Lvl 4 | 1,750,000 | 2D | 1.9 |
5 | Lvl 5 | 2,250,000 | 2D 12H | 2.0 |
6 | Lvl 6 | 3,000,000 | 3D | 2.1 |
7 | Lvl 6 | 6,000,000 | 6D | 2.2 |
Ice Shot
"COMING SOON!"
Heal Shot
"COMING SOON!"
On Fire Shot
"COMING SOON!"
Defensive Buildings[]
Rifled Barrels: Cannons with high tech Rifled Barrels can strike enemies at greater range, increasing range by (#) units.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Range |
---|---|---|---|---|
1 | Lvl 1 | 50,000 | 2H | 0.2 |
2 | Lvl 1 | 100,000 | 4H | 0.4 |
3 | Lvl 2 | 200,000 | 10H | 0.6 |
4 | Lvl 2 | 400,000 | 16H | 0.8 |
5 | Lvl 3 | 750,000 | 1D 6H | 1.0 |
6 | Lvl 3? | 1,250,000 | 2D | 1.2 |
7 | Lvl 6 | 2,500,000 | 4D | 1.4 |
Tech Buster: Special Tech Buster ammo allows Cannons to smash through mechanized enemies dealing (#)% extra damage.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 2 | 100,000 | 12H | 10% |
2 | Lvl 2 | 200,000 | 18H | 15% |
3 | Lvl 3 | 400,000 | 1D | 20% |
4 | Lvl 3 | 750,000 | 1D 12H | 25% |
5 | Lvl 4 | 1,000,000 | 2D | 30% |
6 | Lvl 4? | 1,500,000 | 2D 6H | 35% |
7 | Lvl 6 | 3,000,000 | 4D 12H | 40% |
Armor Piercing: Kunai with Armor Piercing rounds do (#)% increased damage to all targets they strike.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 1 | 100,000 | 4H | 5% |
2 | Lvl 1 | 200,000 | 10H | 10% |
3 | Lvl 2 | 400,000 | 16H | 15% |
4 | Lvl 2 | 700,000 | 1D | 20% |
5 | Lvl 3 | 1,000,000 | 1D 12H | 25% |
6 | Lvl 4? | 1,500,000 | 2D | 30% |
7 | Lvl 6 | 3,000,000 | 4D | 35% |
Aerodynamic: Kunai with Aerodynamic rounds cut easily through the air, increasing range by (#) units.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Range |
---|---|---|---|---|
1 | Lvl 2 | 100,000 | 12H | 0.2 |
2 | Lvl 2 | 250,000 | 18H | 0.4 |
3 | Lvl 3 | 500,000 | 1D | 0.6 |
4 | Lvl 3 | 750,000 | 1D 12H | 0.8 |
5 | Lvl 4 | 1,250,000 | 2D | 1.0 |
6 | Lvl 5 | 1,700,000 | 2D 6H | 1.2 |
7 | Lvl 6 | 3,400,000 | 4D 12H | 1.4 |
High Explosive: High Explosive Mortars use a volatile warhead that creates a larger blast radius (#) on impact.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Blast Radius |
---|---|---|---|---|
1 | Lvl 1 | 100,000 | 4H | 1.6 |
2 | Lvl 1 | 200,000 | 8H | 1.7 |
3 | Lvl 2 | 400,000 | 18H | 1.8 |
4 | Lvl 2 | 750,000 | 1D 12H | 1.9 |
5 | Lvl 4 | 1,500,000 | 2D | 2.0 |
6 | Lvl 5? | 2,000,000 | 2D 6H | 2.1 |
7 | Lvl 6 | 4,000,000 | 4D 12H | 2.2 |
Longshot: Longshot Mortars use longer barrels to propel their warheads further, increasing range by (#) units.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Range |
---|---|---|---|---|
1 | Lvl 3 | 500,000 | 1D | 0.2 |
2 | Lvl 3 | 700,000 | 1D 8H | 0.4 |
3 | Lvl 4 | 1,000,000 | 1D 16H | 0.6 |
4 | Lvl 4 | 1,500,000 | 2D | 0.8 |
5 | Lvl 5 | 2,000,000 | 2D 12H | 1.0 |
6 | Lvl 6 | 2,750,000 | 3D | 1.2 |
7 | Lvl 6 | 5,500,000 | 6D | 1.4 |
Hardened: Hardened Rocket Launchers are especially resistant to damage from enemy ship Ammo reducing damage by (#)%.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Resist |
---|---|---|---|---|
1 | Lvl 2 | 200,000 | 4H | 10% |
2 | Lvl 2 | 400,000 | 8H | 20% |
3 | Lvl 3 | 750,000 | 18H | 30% |
4 | Lvl 4 | 1,000,000 | 1D 12H | 40% |
5 | Lvl 5 | 1,500,000 | 2D | 50% |
6 | Lvl 6 | 2,000,000 | 2D 6H | 60% |
7 | Lvl 6 | 4,000,000 | 4D 12H | 70% |
Ice Breaker: Ice Breaker Rocket Launchers use super heated rockets to devastate enemy Ice Demons dealing (#)% extra damage.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 4 | 500,000 | 1D | 5% |
2 | Lvl 4 | 750,000 | 1D 8H | 10% |
3 | Lvl 5 | 1,250,000 | 1D 16H | 15% |
4 | Lvl 5 | 1,750,000 | 2D | 20% |
5 | Lvl 6 | 2,250,000 | 2D 12H | 25% |
6 | Lvl 6 | 3,000,000 | 3D | 30% |
7 | Lvl 6 | 6,000,000 | 6D | 35% |
Snow Fort: Ice Towers with Snow Fort have (#)% increased health to protect against enemy attacks.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Health |
---|---|---|---|---|
1 | Lvl 6 | 500,000 | 1D | 5% |
2 | Lvl 6 | 750,000 | 1D 6H | 10% |
3 | Lvl 6 | 1,000,000 | 1D 12H | 15% |
4 | Lvl 6 | 2D | 1,250,000 | 20% |
5 | Lvl 6 | 1,500,000 | 2D 12H | 25% |
6 | Lvl 6 | 2,500,000 | 3D | 30% |
7 | Lvl 6 | 5,000,000 | 6D | 35% |
Cold Snap: The intense cold from Ice Towers with Cold Snap does (#)% extra damage to all enemy targets.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 4 | 300,000 | 12H | 10% |
2 | Lvl 4 | 500,000 | 18H | 20% |
3 | Lvl 5 | 750,000 | 1D | 30% |
4 | Lvl 5 | 1,000,000 | 1D 6H | 40% |
5 | Lvl 6 | 1,250,000 | 1D 12H | 50% |
6 | Lvl 6 | 2,000,000 | 2D | 60% |
7 | Lvl 6 | 4,000,000 | 4D | 70% |
Storm Sense: Storm Sense Storm Towers detect enemies from (#)% greater distance, letting them activate sooner.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Range |
---|---|---|---|---|
1 | Lvl 3 | 300,000 | 12H | 5% |
2 | Lvl 3 | 500.000 | 18H | 10% |
3 | Lvl 4 | 750,000 | 1D | 15% |
4 | Lvl 4 | 1,000,000 | 1D 6H | 20% |
5 | Lvl 5 | 1,250,000 | 1D 12H | 25% |
6 | Lvl 6 | 2,000,000 | 2D | 30% |
7 | Lvl 6 | 4,000,000 | 4D | 35% |
High Voltage: High Voltage Storm Towers have larger capacitors and do (#)% extra damage to enemies.
Level | Lab Requirement | Cost (Gold) | Upgrade Time | Bonus Damage |
---|---|---|---|---|
1 | Lvl 5 | 500,000 | 1D | 5% |
2 | Lvl 5 | 750,000 | 1D 6H | 10% |
3 | Lvl 5 | 1,000,000 | 1D 12H | 15% |
4 | Lvl 6 | 1,250,000 | 2D | 20% |
5 | Lvl 6 | 1,500,000 | 2D 12H | 25% |
6 | Lvl 6 | 2,000,000 | 3D | 30% |
7 | Lvl 6 | 5,000,000 | 6D | 35% |